This term was originally a part of the definition of learnMethod:ElectronicMediaBased, and was found to be a valid learning method.
Gaming
Provides interactive educational experiences which demonstrate concepts in a way that promotes critical thinking, overcoming challenges within prescribed rule sets, problem solving, and in some cases, teamwork and/or competition.
Refined definition
Individual or group games that have cognitive, social, behavioral, and/or emotional dimensions which are related to educational objectives.